I’m an American game artist and graphic designer passionate about creating game-ready graphic assets, illustrations, and tools to help fellow developers, creators, and hobbyists bring their visions to life. My work spans illustration, animation, UI/UX design, product design, and game development. These passions have been fueled by a lifelong love for gaming and creative communities.
My greatest passion is eSports and game development. Over the years, I’ve contributed hundreds of volunteer hours to game communities through graphic design, web design, and content creation. Notably, I authored the feature Raihn’s Art of War at WCReplays.com (later featured on TeamLiquid.net) and have collaborated with iconic names like TeamLiquid, Grubby, IdrA, Tasteless, Kripp, ProxyWolf, and BaseTrade TV.
In my professional journey, I’ve worked across industries. From design firms and Hollywood projects to independent board game startups. I grew from freelance artist to Lead Production Designer, overseeing game development, web design, and product quality, a path that ultimately led to my current role at a SaaS development company, where I continue to apply creative leadership and design expertise.
Originally from Washington State, I grew up dreaming of a career in commercial art and game design. After high school, I pursued challenge and public service through the United States Marine Corps, completing two deployments to Iraq as an infantryman. Returning home, I studied Animation and Transfer Studies at Mount San Antonio College in California, where I began taking on freelance creative work.
Today, whether it’s crafting game visuals, designing systems, or contributing to the gaming community, I’m always eager to collaborate on meaningful, creative projects.